Swtor augmentation kit. Crafting is a fun way to create new items in Star Wars: The Old Republic, from lightsaber crystals to cosmetic armor and dyes. Swtor augmentation kit

 
Crafting is a fun way to create new items in Star Wars: The Old Republic, from lightsaber crystals to cosmetic armor and dyesSwtor augmentation kit  To craft an Augmentation kit you will need 10 kit

Augment kits have a clearly defined cost. For a full description of what Tacticals are, how they function and. Check Details. Synthweaving makes nothing of any use whatsoever. Yeah def the trainer for this. The dedicated guide contains tips for all roles in both PvE and PvP. It’s a beginners guide so you probably know a lot of it already but it does contain all the Info you are looking for. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. drop. This guide remains up-to-date for Legacy of the Sith!I might make one set of these augs just as a sort of long-term goal. The guide is up-to-date for Patch 7. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Extra info: I have been playing since beta and have a 400 armormech, but have never understood how to make augments and that whole system. And yes, MarkkuJ is right : cybertech is the cheapest. augments are working a bit different, than the other gearing. Just make them and RE them. Play Now. Max Stack: 9999. There are 9 kits graded MK1 to MK9(Highest) . mat. tomzi • 1 yr. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. They will be converted to the appropriate tier, depending on the item level or the level of the augment, whichever is higher. Is there anything else than. Been Googling my *** off trying to find some proof of existance, but none :< visiting various trainers and the GTN also show up no results. Crafting is a fun way to create new items in Star Wars: The Old Republic, from lightsaber crystals to cosmetic armor and dyes. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. . 7) Player can create an item (something like augmentation kit or augment) that we can add to the stuff part to add the combat style name/color to help us to make difference between stuff in our personal/lecacy storage. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. Number of games: 985. Schematic source The schematic used to create Augmentation Kit MK-3 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. 9k. REALLY? BOOM this is straight to the point and under 5 min! I show. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I read you need 10 components from REing crit craft able items. This crafting material is used in the construction of Augmentation Kit MK-5. Artifice makes enhancements, hilts and relics. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. More Fandoms Sci-fi Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. It seemed to work fine, and I did see the stats change. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. → mk02. You need the RotHC expansion in order to buy advanced crafting (401-450), I believe. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Web blue_ckaym • 5 mo. Please allow us to also make augment kits. If a piece of gear does not have an augment slot, then you have to install one using a. . Play on mobile, tablet, PC or Mac. = 1,792,000Cr Oh yeah I play PVP and PVE , different gear for both so 3,584,000 Cr and thats not with BiS purple augments, that would add anoth. We would like to show you a description here but the site won’t allow us. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. So i've got 2mil credits to start and train a crew skill. Augmentation Slot Component MK-4 can be obtained by reverse engineering Tier 4 crafted gear; any crafted equipment item that is reverse engineered will yield one. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Fire emblem heroes fire emblem warriors pocket mortys star wars: The old republic you are not logged in. ) 2) Using one of the "Modification Tables". I do disagree with one minor part. Go to swtor r/swtor • by. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. So you should augment the tier 1 shells or a set of orange shells you like. 206. To match the above listed changes. Mod extraction costs have been reduced by 30%. I don't actually remember. robot on augmentation kit mk-10, but no other info. Click this to say thank you if my post was helpful! : So post-4. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. You dont have to crit on crafting an item to get an augment slot anymore. you have an augmentation-kit you need to install on a gear item. Thank youBlue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. By Xam Xam / August 7, 2019 / 1 Comment. 3 augments and noticed Artifice cannot make the augment kits. Get the mk-10 augment kits. Put the augments into the augment slots. The dedicated guide contains tips for all roles in both PvE and PvP. A quick tutorial aimed at new players. There are 14 gear slots in total where Augments can be placed. Posted June 26, 2012. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? Thanks for any help! Crafting Trainers have the kit schematics. " If the MK6 kits produce a slot that will accept any level augment and thos. Go to topic listing. - armstech makes the presence, endurance, defense, power augments. Augmentation Kit MK-2 is a player-created item. mk01. I hope this isn't a 'design decision'. To add an Augment slot via a Kit: – Kits are made by Synthweavers, Armstech or Armormech. At least, I hope this behavior is not intended. FQN: itm. It takes 10 components to make 1 kit. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Christmas is a lovely holiday and a perfect time to decorate your house. Augmentation Slot Component Mk 11 Swtor. 3. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but. In this video I show you how to add an augment slot so that you can pop in your au. The other guide someone made was 14 min long. So yep, hit that button and pay the 40k to add the augment slot to your item. Yes its great to have more stats but it's so expensive. I just dragged the kit to the gear piece, then dragged the augment onto that. Category: Miscellaneous. Well the RE bug just hit me, I re'ed 500 Gleaming Phond Artifice Bonded Attachment and got NO Augmentation Slot Component MK-9. All skills can break down items, the advantage comes from the least amount of mats used in. SWTOR House Decoration Crafting Guide - Prefab Kits Share. the augment-kit can't be removed! the augment can (by paying a fee). drop. Greetings, Thanks for taking your time to read this thread, I shall get to the point. At that point get level 36 augments, either Resolve or Overkill. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor gearing. . First Seen: 2. 3 arrives. net is a non-profit Star Wars fansite run by Jedipedia e. Is it some specific gear just for PVP? I don't do PVP. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. x I used to RE stacks of the Assembly Components for the. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. By default your mod-able gear does not have an Augment slot available. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add. Armormechs craft Augment Kits, Absorb Augments, Accuracy Augments, Alacrity Augments or click here for the ridiculously expensive Superior 77 augments. mat. Augmentation Slot Component MK-2 is a Premium-quality Augmentation Slot Component. SWTOR: Star Wars the Old Republic. At least. . (1) X is a number currently from 1 to 10 that determines the strongest augment that the kit will accept. If you're trying to remove the augmentation kit, not possible. Either directly, or via the GTN. Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. Augmentation Kit MK-1. SWTOR. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Augmentation Kit MK-2 is a Premium-quality Augmentation Kit. x I used to RE stacks of the Assembly Components for. Synthweavers craft Augment Kits,. But that doesn't mean that just selling the mats is more profitable because it isn't. Profession: Synthweaving. . 206. FQN: itm. So if you have a level 20 item with a level 49 augment inserted into it, it will be converted into a MK-6 augment slot since the augment is a. 0. pages. Augmentation Slot Component MK-1: none: 1. Even SoV Solo or Story can be done without augments. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. (Someone can make it for you or you can buy it on the GTN. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. What are you RE for augmentation slot component mk-9? is power nano-tech gauntlets the only option for armortech? * power nano-tech gauntlets : 4 tricopper flux 8 mythra 10 turadium is there a more efficient way? - many thanks for the repliesA SWTOR Enhances Guide till help you learn what Augments are, how to craft them and why Augmenting your gear the important for your character! SWTOR Augments 7. Individual Pieces. . Balmorra (Empire) Balmorra (Republic)Why allow any and everyone to just use an augment table to get augment slot. SWTOR How to Augment Your Gear | SWTOR Basics Series - YouTube 0:00 / 5:05 • Intro SWTOR How to Augment Your Gear | SWTOR Basics Series Vulkk. . View data for the Augmentation Kit MK-6 SWTOR Schematic. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be earned. Augment Kits are made by different crafting skills, E. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. augmentation slot component MK-11. It takes 10 components to make an augment kit. Companion crew skill increases after each mission or crafting. Best method is just to RE the assembly components. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). 430 but you will quickly jump to 450. They all require two of each appropriate gathering skill material: Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. Removal of Daily Resource Matrices. Support. 8k. . . Individual Pieces. Synthetic Prefab Kit MK-2: 5: Titanium:Dragon quest 8 easy money casinoBlue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Used to install Augmentation Slot MK-1 at an Item Modification Station. Star Wars: The Old Republic Wiki is a FANDOM Games Community. Sell Price : 1. Crew Skills. The Kit is just used to. Augmentation Kit MK-6 is a player-created item. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. Grade 3: Level 24-32: 160-240. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Then right-click the augment kit from your inventory. Business, Economics, and Finance. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. 0. David : Il y a deux raisons principales pour lesquelles les kits d’augmentation sont limités à la fabrication d’armures, la fabrication d’armes et le synthétissage : 1) ils sont les confectionneurs d’augmentations, et les kits d’augmentation font partie de ce service. - Use augments only on 306, set bonus gear. Even with the implementation of crafting augments and augment kits for the 'less popular' crafters, we can still hardly compete with essential crafters such as Biochem or Cybertech. Swtor How To Get Augmentation Slot Component Mk 10 Thus if you deposit €/£/$500 and are given a 100% deposit bonus, you will actually receive €/£/$1,000 in. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . 22. Long answer: there's no way to turn a non-moddable item, be it a weapon, an armor piece or whatever else you may think of, into a moddable. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? You reverse engineer mk-10 items you crafted, yes. Support. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. The MK8 Augment Kit is now the highest Augment Kit. Individual Pieces. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Get the augments with the stats you want. Forums. Other sites: TORCommunity. The higher the tier, the better the augment slot you can add to the item. Forums. If I use an Augmentation kit Mk-9 to add a slot to a piece of gear does it increase the minimum level to equip that gear or is…Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Everything else goes into Critical. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. Followers 1. Synthweaving is one of the six crafting skills available in Star Wars: The Old Republic (SWTOR). Augmentation Kit MK-5 is a player-created item. craft. I keep seeing posts about people discussing which Augs to use in PvP gear. - armortech makes the aim, cunning, absorb, shield augments. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. View data for the Augmentation Kit MK-11 SWTOR Schematic. 6k. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. [Admins, if this is the wrong forum, feel free to move my thread] When I heard we could augment pretty much everything in 1. 1a. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! There are no new Augments released in SWTORR 7. First, get the kit schematics from the crew skill trainer. For MK-1, it's like 1k. Augmentation Kit MK-1. Individual Pieces. 3 I was thrilled. Archeology needed. – – the kit parts you get depends on the level, so you’d need to make and RE level 49+ wearable stuff to get Mark 6 augment kit parts. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. However, in Game Update 6. It doesn't matter which grade of kit you're adding, MK-1 up to MK-10, there's a fee you have to pay to add the augment slot, in addition to having the slot kit itself. Crafting profits are really only going to come from Augments and Augmentation Kits/Kit components. Armormech/Armstech Components. 2 Gemstone: Artifice & Cybertech: Fabricator Crystal MK-1: 5: Blue Igneous Crystal:. . Individual Pieces. Buying the kit and the action of using the station and adding it will both cost you money. Suggestion Box. They have their own levels (item rating); the higher the rating, the higher the Augmentation Kit level required to hold them. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Vulkk (Alex) is the owner of VULKK. Schematic source The. Web first, get the kit schematics from the crew skill trainer. - slicing provide the blue / purple materials. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…SWTOR patch 1. Making my way to my first 55, and I'm wondering if it's expected for Shadow of Revan to bring MK-10 kits, or if MK-9s are expected to be able to handle top-level augments once the expansion hits. Even SoV Solo or Story can be done without augments. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. Get the mk-10 augment kits. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. mat. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Star Wars - The Old Republic (Part Six) ~ All You. The grade of Kits just mean you can install a higher grade actual augment with better stats. See moreThere are 14 gear slots in total where Augments can be placed. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). Which path do you think i should…10 votes, 12 comments. Crit crafts give an augment slot that you'd otherwise have to buy. Rating 200 & 208 Augments now require an MK-9 Augment Slot. Followers 0I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. 0 and be ready hit the ground running once 7. The dedicated guide contains tips for all roles in both PvE and PvP. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. . Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Individual Pieces. Hey guys, quick question. Use the pull down window at the bottom and choose augment slot 6 and click apply. Therefore a MK-3 Augmentation Slot, when installed in a piece of gear, can accept an Augment of up to level 32, at level 33 it requires a MK-4 or better slot. . " If the MK6 kits produce a slot that will accept any level augment and thos. wearable pieces made by a craft can crit to get an augment slot; post-1. I'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. Augment Kits are made by different crafting skills, E. Raging Bull Casino 50 Free Spins Bonus. In order to add the slot you would buy or craft the kit then go t Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. The dedicated guide contains tips for all roles in both PvE and PvP. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. Dye Modules are modification components that can be used in modifiable armor sets. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for. (costs about 40,000 credits) Right click the augment you want to add from your inventory to add it to your gear. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a little tertiary. [Augmentation Kit MK-1]. It adds a slight stat gain to each piece, making it in-valuable for getting the ideal DPS/Tanking. The higher the tier, the better the augment slot you can add to the item. Category: Miscellaneous. So after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. i would say 30. I've now created and additional augmentation slot on a lightsaber. So I expected to get 110 "Augmentation Slot Components MK-10". Post author: test15556252; Post published: April 14, 2023; Post category: Uncategorized; Post comments: 0 Comments; Kotor online saber tuning slot . 0 gear. FQN: itm. Now the highest tier is Augmentation Kit MK-11. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core Recombinator (Slicing) If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. augment_kit. The dedicated guide contains tips for all roles in both PvE and PvP. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. I am a "power seller" of Augmentation Kit MK-9s - I farm turadium, mythra and tricopper flux accross multiple characters and build QT-10 Parts so I can RE for the Augmentation Slot Component MK-9. If your gear has this slot, you can place an augment in it which gives you extra stats. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. Your dev post on 10/6 had a contradiction At the top it says 9 & 11 kits will "turn into" 8's (assuming 11 is a typo. I'm sure the price will drop - happens with all new items) - and I add a augment slot to my piece of high level orange kit. Wrong. The dedicated guide contains tips for all roles in both PvE and PvP. First Seen: 1. More sharing options. how do i get augmentation kits? More sharing options. I. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Swtor schematics Swtor augmentation slot component mk-11 Svt 4 pro schematic. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. 👉 Swtor how to upgrade augment slot Swtor how to upgrade augment slot Aside from the typical selection of games, Cloudbet now offers a number of live dealer alternatives. In this video, we'll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics. Then right-click the augment kit from your inventory. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. View data for the Augmentation Kit MK-10 SWTOR Schematic. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. r/swtor A chip A chipSWTOR. . There are currently no Expertise augments in-game although they are in the assets. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. The dedicated guide contains tips for all roles in both PvE and PvP. 3. Well the thing is, an MK-6 augment kit is not a crafting mat. First I didn't realize this bug. 0 release, but they are a part of our 10-year celebration plans. Members. So I know that Biochem won't be able to make augment kits. They are available to low level players, but aren’t really worth. Gearing Changes and Tips in Update 7. Swtor reverse engineering guideSwtor crew skills guide crafting republic lost island flashpoint unassembled components fleet beginners command vendors location. Why force the extra step when the most logical solution. They all have used the same icon as MK-8 from 3. Reverse Engineer Category: None. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. com . Was allowing it a bug, or no longer getting augmentati. Part of Vulkk's "SWTOR Basics" series. 10 components are. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. Type: Augments. Schematic source The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. Kotor online saber tuning slot. Check your cashier to redeem the bonus. Well the thing is, an MK-6 augment kit is not a crafting mat. This has been bugged for MONTHS. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Augmentation Kit MK-1 Rating 46. Cybertech makes Armor and Mods. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augmentation Kit MK-1. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Check Details. . Keep this in mind when you consider what to do about augments. New Cartel Market items in 7. Find even better Augmentation Slot Component MK-1, x 10. Augments and augment kits are a little more difficult. So 2. Composant d'emplacement d'amélioration Type 11. I know they come from REing. I think that's all of them. Augmentation Kit MK-1 From Star Wars:.